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Three things you can do to prevent another Warhammer

December 10th, 2009 Zahdane Leave a comment Go to comments
First – Killing NPCs should NEVER reward Abyss Points.
Stop it. It’s stupid. All this does is makes pve more prevalent and scares away your hardcore pvp playerbase.

Second – PVPing should NOT penalize you. Meaning, if you actually took the time to go out and kill people, dying (which happens to everyone) shouldn’t kill your points. This is stupid. Warhammer did the same thing with City Sieges. Punishing players for pvping basically.

Third – Increase rewards for killing players. More quests to kill players. More titles for killing players. Yellow rifting quests. More AP.

(Ok thought of some others)

Fourth – Make Sieges able to happen at least 3 different times during the day. Not everyone plays prime time. Currently if you want to partake in the zerg fest or earn medals you have no choice but to be on at this time. This is going to scare away people who hold off hour jobs.

Fith – Open Rifting to the high end zones. Seriously, when you’re level 50 WTH would you want to rift into a zone that’s made for level 35-45? That’s ignorant.

Sixth – PvP should not have to start at level 45. PVP should be available the moment you can enter the abyss. (And it’d be even better the moment you get your wings) Bring in scenarios. 50 on 50 fights that don’t offer uber guard protection. No idiotic pve goal. The side that kills the most players after 30 minutes wins. Easy. You can setup secondary goals that the players WANT to achieve. Such as a tower that allows them to fly off of to hit the other side when they arn’t suspecting. No keep lords, no damn capture the flag. KILL KILL KILL.

There’s enough pve in the game already. It’s saturated. Live up to your promises and give us some friggan PVP already.

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