Just thought I’d post this up here since the main forum section is cluttered and I know quite a few of us don’t even like to migrate there… for obvious reasons =p
SM
spirit ruinous offensive tree stigmas
Lv52 Strengthen spirit: Heal – heals pet to 100% and removes all debuffs.
Target – pet
cast time – instant
cooldown – 2 min
mp cost – 335
prereq – enmity swap, weaken spirit
Lv55 Command: hypnotize – commands pet to use its debuff skills. pet diseappears after sleeping the target.
Target – selected
cast time – 1 sec
cooldown – 30 sec
prereq – spirit ruinous offensive, Command: hypnotize
infernal pain tree stigmas
Lv52 Sleep captive – 20 sec sleep, 25m range.
Target – selected
cast time – 2.5 sec
cooldown – 1 min
mp cost – 335
prereq – sigil of silence, ignite aether
Lv55 Curse of death – phys def -1000, all elemental def -300, magic res -200 for 1 min. 25m range.
Target – selected
cast time – 1 sec
cooldown – 3 min
mp cost – 588
prereq – infernal pain, Curse of death
51+ skills
Lv51 Absorb – inflicts 693 fire dmg. 100% of dmg done is absorbed into hp and 50% is absorbed into mp.
Target – selected
cast time – 2 sec
cooldown – 2 min
mp cost – 179
Lv54 Curse of darkness – reduce targets hp and mp by 1500 for 1 min. 25m range.
Target – selected
cast time – 2 sec
cooldown – 2 min
mp cost – 293
Lv55 Command: spirit blessing – pet will cast a shield on summoner. shield absorbs 3000 dmg.
Target – self
cast time – instant
cooldown – 3 min
mp cost – 299
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And here is what I think of them all, just my opinions no need to take it as fact.
Lv52 Strengthen spirit: coming from the pet line I think this is a great addition, instant cast full heal and dispel.. meaning you can pretty much keep your spirits HP at 100% all the time. The dispel also is a welcome addition in those sticky pvp situations.. but the 2min cooldown on it won’t make it too reliable. Overall I am happy with this skill, this in my mind translates to 0 downtime in all PvE situations as well as an extra burst of HP from spirit sub… you got that right! With the new earth elemental buffed out with chanter HP and your own.. welcome to paradise. (Also I hate to spoil it but look at the level 55 skill and please feel free to crud yourself when thinking of this + spirit recovery + that skill + spirit sub. You’re welcome!)
Lv55 Command: hypnotize: I think this ability will have it’s uses. As far as the skill translation goes I don’t know why a person would want to suicide blow up their pet in order to sleep a target.. though I should add that I have NO DOUBTS that this would be useful in an isntance for CCing. But then again who the #@$% runs an instance without a perer jelly/ the spirit armor buff on the pet if they are running this build? Sounds strange to me, let’s hope this isn’t really the final stigma or I see this being replaced often.
Lv52 Sleep captive: I think we might just replace sorcs in a half decent group. 1minute intervals are pretty solid values and 20 seconds of sleep is a fair amount of time. Following the CC build in PvP I can see this allowing us to utterly FACEROLL a target with CC alone. Overall this skill definately adds onto the entire shape of the spiritmaster class. It could go for a -tiny- reduction in cooldown but hey.. 1min cooldown and we get a sleep spell? #@$% YES! Now I can sleep those cleric bastards as well.
Lv55 Curse of death – phys def -1000, all elemental def -300, magic res -200 for 1 min.
I did include the skill description here because I am going to be blunt.
Physical defence is a broken stat, and a target taking 100 more damage a shot isn’t going to change anything (well on that note I do suppose after the PvP damage nerf it would be the signifigant number of.. 50 :flames:)
Magic resistance: what is the use of this spell to decrease magic resistance if… the target has high enough mres for us to be concerned about it.. this ability would have to be physical for it’s use to be like this.
All elemental defence: if this stacks with shackle of vulnerability, then I am happy. Very happy. If it doesn’t…
Overall I think this stigma is O.K. but I don’t think that I’ll take it in place of another stigma if I had to choose. Spirit sub would definately replace this one for -ME- at least.
Now here are the skills that aren’t stigmas
Lv51 Absorb – sounds like a basic nuke ability, could be useful for burst around the same concept of weaken spirit. I see the 100% HP recovery being pretty damn useful in PvE, the mana recovery is also nice because any spiritmaster can agree with me… we are the #1 mana chuggers in game.
Lv54 Curse of darkness: Let’s see… what sort of image can I put to THIS one?

I think we all can agree this skill will make people peel off their face. Especially chanters. I like!
Lv55 Command:spirit blessing (of the boyz): combine with spirit sub, spirit recovery, strengthen spirit, stone skin, high grade hp potions, and abyss hp pots and let the wrist slitting BEGIN! :sparkles:
Also btw with the new command spirit blessing of the boys (this joke is still luls)… I guess we are priests now!

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