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Archive for the ‘Assassin’ Category

Ooa + rune skills

March 7th, 2010 reflexion No comments
ok since Ooa increase the magik accuracy by 500 and rune carving lvls affect the accuracy of all our rune skill do you think with a lvl 1 rune carve can air bind/stun a target? i can’t try it now cuz im away from game lol.


via: AionSource.com

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Level 34 Sin takes down a 50 Sorc!?!? lmfao.

March 6th, 2010 PsYcHoTiiK No comments
Omg, this sorc must be garbage, my Sin is 34 and I killed a 50 sorc!?!? the #@$%!?!? 1.2K AP ftw =). sorc was Noelle btw.


via: AionSource.com

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I just had an epiphany about the sin nerf…

March 6th, 2010 Desmodia No comments
Network latency. The Koreans have some of the best high-speed internet in the world. I’ll bet their assassins have never seen the message "Your target is too far away" while being kited all over the abyss. While over here in the states, it’s absolutely necessary for sins to stunlock their opponent to even score hits, over there a sin can probably stick full Fang Strike chains without an issue.

You know what? If I could do that, I’d probably think I was OP too.


via: AionSource.com

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New Video: lvl50 sin abyss pvp – Get GANKED! (HD 720p)

March 6th, 2010 Slic No comments
(It’s not up in HD 720p yet, give it about 1-2 hours and it should be.)

Open in a new window and watch in HD 720p. This video shows some of the funniest kills I’ve had during the past month or so. Who says ganking and "easy" kills aren’t fun? Plenty of laughs to be had, and really, this is where the assassin really shines. Endless possibilities…

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New Video: lvl50 sin abyss pvp – Wings of DEATH!

March 6th, 2010 Slic No comments
(The video should be in HD soon, give it 1-2 hours.)

Open in a new window and watch in HD 720p. My latest exploit. Pure aerial combat against opponents like MR clerics, fenril mages, etc, etc. While sins are not the strongest in air combat, they certainly do NOT suck. If you have trouble in the air as a sin, then the problem lies with YOU, your connection and your computer’s performance, not the game itself.


via: AionSource.com

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Straight from Chris Hager’s mouth

March 6th, 2010 Mercilous No comments
Aion Update 1.9 Interview with Chris Hager | Ten Ton Hammer

"With every patch, we’ll potentially overpower one class and under-power another, so this is a way to balance out the gladiator and the warriors as opposed to rangers and assassins that can use two single-handed weapons…"

So they do this on purpose…I’m not sure how this balances classes, maybe this makes sense to every1 else tho.

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I’m an assassin and i do weave in PvP

March 6th, 2010 BloodSuckin No comments
I just wonder do assassins weave in pvp on purpose.
Every1 telling me sins do imba dps by weaving, but i didnt meet any assassin who weave my *** in dredg or duel.
IMHO weaving is good for pve not for pvp.


via: AionSource.com

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Here coems daddy with the balance-bat!

March 6th, 2010 Tangman No comments
BOOYAKASHA

Gonna be sweet to have even slots with sins, gonna be sweet to match DW dmg, gonna be sweet to feed on the sin tears.

GAME ON, BRUV!


via: AionSource.com

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Worthy Noble Titanium

March 6th, 2010 Diogi No comments
Im about to hit level 25 Sin and my crit% at the moment is 230. Do you think it would better to get 2 Worthy Noble Titanium Swords and throw crit stones in them or 1 WNT dagger / 1 WNT sword? Thanks in advance for replies.


via: AionSource.com

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[Video] Assassin Rifting “Come Out And Play”

March 4th, 2010 PsYcHoTiiK No comments
Ok Guys I decided to re-upload the video except in HD since. . . .Someone was complaining ;) . On that note, once again this is after a few hours, so nothing super intense. . . .somewhat.

Aion™ Online :: Character & Legion

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Have we got any assassin’s that can urr… read korean? :D

March 4th, 2010 Elliott No comments
Well the chanters have managed to decipher all of their new skills for 1.9 and 2.0

There seems to be a level 48 skill (1.9) and 51/53/55 skills (2.0) that are coming out for each class

So like the chanters do you think theres any chance we could have a gander at ours? xD :sparkles:

Btw i’m not expecting you to pull it out of your *** :kiss: Unless you want to o.O :suave: I do have the link
The link with images is here:
Google Translate

I’m sure the other classes would appreciate seeing theirs too (except sorc’s and clerics ofc (we don’t want to frown any more than we already are) :sigh::cry:

Categories: Assassin Tags:

To cheer you guys up -.o

March 4th, 2010 Elliott No comments
When reading the 1.9 patch notes I saw this image:

Yeah our class got picked to show the new skill chains and stigma setups

Look at the two skills in the bottom right corner of the image

They look sexy imo

WTH do you think they are? :suave:

Could it spell potential good times? :love::jealous:

btw lets try to ignore the crappy pre requisites lol

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New skills specifically for countering stun

March 3rd, 2010 Indigoy No comments
New skills for every class (including new skills specifically for countering stun attacks)

As said it will be new skills so we can expect that they wont be making any changes to game mechanics, diminishing returns on stuns or temporary immunity after one stun would be the most likely game mechanic changes but we can be 99% sure to rule that out.

While specifics are unknown we can assume it will provide immunity or increased resistance to stun, and that all or most classes will have access to it in some form.
That said most people lean toward a "worst case scenario" and assume immunity, although even increased resistance would make things more difficult and possibly even worse being that our fights would completely random and uncontrollable.

My speculation is it will come in one of a few forms.
1. A new Focused Evasion/Aethertwisting for stun in specific, probably similar in duration(5-8 seconds.)
2. A Long duration buff that absorbs the first stun(2-5 minute cooldown with an equivalent duration. This was the fix used in DAoC called Brittle Guard)
3. Short and/or long duration UD type of skill which depending on class would have varying chance of resistance from almost immunity like UD currently is to probably to only a 20% resistance.
4. Permabuff that reduces your chance of being stunned(Although this is highly unlikely it is possible some classes may get this, ranger for example since they already have a few skills they can keep always up but only two at a time.)
5. Worst case scenario… It’s a new passive all classes can pickup that provides increased resistance that comes at early levels(25-30ish) and stays effective all the way through to 50. Anything else and it wouldn’t actually combat the stunlocked until dead scenario. Which means it’s also the most likely to happen.
<Disclaimer> These have no real basis, I haven’t seen the patch notes. I’m just using logic to make assumptions. <Disclaimer>

Now when you consider each of these also think about other classes. Chanters for example have a stun on a long cooldown, it would be far too much of a nerf for #1 or #2 to happen so in my opinion thats out, #3 wouldn’t help when being stunlocked, granted UD works for glads/temps but they have the HP to live through the stunlock and still be 60-70% while most other classes would be dead or at the very least so low that we don’t need our stuns anymore to finish them. #4 I already said is highly unlikely just because it makes more sense as a passive because anything less then always on would just make it like #3.

Which leaves us with #5, there is already so much RNG in this game that honestly I see this as the most likely option(from both perspectives of players wanting to combat stun and as a game developer with limited time to code new skills), this would also be the most difficult option for us to counter and would be the only one to provide protection from stunlock but still allow other classes with a stun to do their thing. In time it would settle down to be the norm and would make the least complaints.

tl;dr Regardless of everything I said something new is coming to combat stuns. We use stuns which means we will die more then we currently do. We might die 100% more often, we might die only .1% more often but any nerf to stun is going to effect the survival of our class.

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Stun Attack/Defense explained

March 3rd, 2010 Mephs No comments
1. update dates: 1.9 releases in March, 2.0 releases in May
2. new lfg interface
3. vendor buyback
4. new movable quickbars added
5. new skills: at level 40, every class can learn a skill that you use to avoid stun/stumble/aether hold for a short time (buffs resistance to stun). at level 48, you learn a skill that dispels right away and you immediately counter-attack (think of WoW’s pvp trinket for stuns basically)
6. new stats:
a. clerics will have a new stat that increases healing power
b. spells will be able to crit now
c. magical crit resistance/defense added to the game
d. physical crit resistance/defense added to the game
7. 2-handed weapon combine
8. max item enchantment increased to +15
9. from level 20, you can change your clothing appearance and get new wings
10. luxurious dress for asmodians
11. sexy dress for asmodians
12. luxurious dress for elyos
13. cute dress for elyos
14. [system] relieving stress:
a. new features to help you level faster,
b. more places you can return to (set your bind point) and fly to,
c. higher drop rates in major instances and some new items will be added
d. you can "rent" items at a low price
e. new abyss items you can only buy with AP (only blue quality items shown), no medals needed
15. [quest] new daily quests; you can do them once per day and you’re awarded like the coin quests
16. [dungeon] change in dredgion; "more tactics will be needed" (lol sins?)

other notes:
-level cap increased to 55 in 2.0
-templars will have a skill to increase enmity
-new limited items for sale to use in crafting that to make items that are weaker than draconic/abyss items, meant to help light users skill up
-ground abyss added in 2.0
-ground abyss fortresses will have other ways to conquer them besides killing the guardian deity general
-non combat pets added in 2.0 (like a dog that follows you around)
-more orange (eternal quality) items added in 2.0

——————

Seeing as we’re the only class that relies heavily on stuns…ugh.


via: AionSource.com

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Twink Sins – Out of Control

March 3rd, 2010 Zosima No comments
Twink Sins on Zikel are starting to get a little out of control. Lastnight I ran into close to a dozen level 35 full Daeva Sins running around Morheim. There was a duo with dual kromede daggers and full flash armor just outside Aslig ganking everything that moved. What really bothers me about this is the level of the players they are ganking. They are targeting level 30-35 players while they are level 35 and geared to handle players ten levels higher than them. People literally could not do anything in Morheim without getting ganked. If this type of crap keeps up it is going to ruin the game and scare off any new players.

I have no problem with solo twinks running around ganking. You at least have a small chance to defend yourself and they tend to stick to areas with high level players. But two of them versus a regular player is just slaughter. To make matters worse there was an actual group of 6 of them together.

They need to implement a ground Abyss ASAP. I think the issue is people hate flying combat so they rift. They need a place for people to go PvP with people their level and leave the questing carebears alone for a little. Have a couple areas with level caps for PvP so those level 35 twinks can go PvP with level 40+ players like they should be instead of ganking players that have no chance to defend themsleves.

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